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Space Engineers WW2 Waterwars
News
Feb 2025
- Added 20 Advantage Points to the world
- Addes spread realistic bomb drop pattern for bombers
- Added airdropped Jeep #jeep for use with Advantage Points
- Added airdropped supplies #supplies
- Added the #resources command for info when in the field
- Added a Corsair P40 with torpedo bomb
- Added a twin seat zero for scouting and pickups
- Added attack routes for multiple cities and types
- Enabled AP bank for Financial bonus, adding 10% more credits per cycle
- Enabled AP miningfacility for Resource boost of 10% more ww2w resources per cycle
- Enabled AP church for Recruitment bonus, 10% more conscripts per cycle
- Enabled AP shootingrange for Kill bonus, add 10% to the score points on kills
- Enabled AP colleseum for Military bonus, 10% more XP
- Enabled AP rndfacility for Research bonus of 10% faster RnD
- Enabled AP garage for Logistics bonus, 10% less oil spending by AI
- Enabled AP hospital for Respawn bonus, 10% more chance to not deduct a conscript on respawn
- Enabled AP factory for Production bonus, 10% faster build
- Enabled AP storagebuilding for Scavage bonus, adding 10% to the recovery of units
- Enabled AP lostcargo for Support bonus, allowing drop of mini MG Jeep by air (#airjeep)
- Enabled AP trenchline for Ground bonus, all infantry spawn with 3 grenades, 1 medpack and the standard rifle
- Enabled AP shootingrange for Kill bonus, add 10% to the score points on kills
- Added Discord event posting script of kills and captures (to #server-log)
- Added required rank and XP to the unit description in the Store Depot
- Added full era tech and rank&xp tables to the manual
- The new death rule is to lose the rank progress made since last promotion
- The capturing player now receive 10K score for capturing
- Team members in capture range now receive 3K score for supporting the capture
- A new #materials airdropped repair crate has been added
- Added #despawn. If within 300m from a friendly city or FOB no penalty is given. If not 200 points are deducted.
Jan 2025
- Adjusted AI sea route for lissabon-london
- Added AI sea route for rome-cairo
- Added AI sea route for dakar-miami
- Added AI sea route for dakar-panama
- Added AI sea route for dakar-cairo
- Added AI sea route for lissabon-miami
- Added AI sea route for lissabon-tokyo
- Added AI sea route for lissabon-sydney
- Added AI sea route for lissabon-srilanka
- Added AI sea route for lissabon-singapore
- Added AI sea route for lissabon-capehorn
- Added AI sea route for lissabon-dakar
- Added AI sea route for newyork-srilanka
- Added AI sea route for newyork-singapore
- Added AI sea route for newyork-capehorn
- Added AI sea route for newyork-diomede
- Added AI sea route for newyork-sydney
- Added AI sea route for newyork-riogrande
- Added AI sea route for newyork-tokyo
- Added AI air route for newyork-yukon
- Added advanced trash handler
- Added automatic AI defence spawning
- Added surpression mechanism on AI spawn points at 300m
- Added blue and green flag coloring to mark vessels
- Capture mechanism patched to change ownership in 150m range
- Added swimming mechanism with stamina allowing players to swim a while
- Added parachute like floating behaviour allowing players to jump from planes
- Added automatic flag colouring for AI units
- Added automatic weapon deployment for bombers when near target
Dec 2024
- Enabled HQ APC Requirement for building a FOB
- Added sticky capture so enemies cannot despawn to safe a beacon
- Added AI logi trucks
- Added AI routing feature allowing detailed routes
- Added AI land route for rotterdam-moscow
- Added AI land route for newyork-miami
- Added despawning AI Logi on arival
- Added AI army MG jeep
- Added AI random type spawning
- Added column spawning 10 seconds apart
- Added interface commands to control AI
- Added AI forced type command #aitype [land|air|sea|all]
- Added AI forced unit type command #aiunittype [truck|jeep|tank|tanks|transport|fairmile|destroyer|all]
- Added AI forced route command #airoute {origin}-{destination}
- Added AI army sherman2 tank
- Added AI army panzer3 tank
- Added cleanup of long lived AI units
- Added deduction of industry resources for spawning the AI unit
- Added AI logi transport vessel
- Added AI army cosby fairmile
- Added AI army holt destroyer
- Added AI sea route for newyork-lissabon
- Added AI sea route for newyork-london
- Added AI sea route for newyork-miami
- Added AI sea route for newyork-dakar
- Added AI sea route for lissabon-panama
- Added AI sea route for lissabon-london
- Added AI sea route for lissabon-rotterdam
- Added AI sea route for lissabon-dakar
- Added AI sea route for london-rotterdam
- Added despawn if AI is fully sunk 30m under water
- Added AI spawn height setting per origin
- Added AI despawn range setting per destination
- Added AI travell fuel usage for AI traffic
- Added detection for remove/deleted grids
- Added detection for sunk grids
- Added detection for damaged grids
- Added #rank #score #xp and #xpother commands
Nov 2024
- Added Barret sniper rifles to HQ and FOB cargos
- Added Mk153 SMAW bazooka to HQ and FOB cargos
- Added the HE111 with 2 1000lbs bombs
- Added the HE111 with 8 250lbs bombs (as the HE111B250)
- Added the Panzerkampfwagen III tank hunter
- Added the Panzerkampfwagen IV HV assault tank
- Added the Flakpanzer - Wirbelwind mobile Anti Air gun
- Added the US transport truck
- Added Hand Weapons packs with Knife, Desert Eagle, Revolver, Sawed off shotgun, LMG
- Altered bombs on fighter bombers to then new KWP reloadable bomb racks
- Fixed canonbunker as it had non-AI canon
- Exported the Alpine Industries M105 Arti Gun with the M4 76mm Howitzer
- Exported the Ballisata III with the 155mm M5 Low-Velocity Howitzer
- Exported the Battleship with the M5B 150mm Naval Cannon
- Exported H2 mortar jeep with a new mortar
- Adjusted water height 1m higher to /wradius 1.03693 /wwaveheight 3m
- Removed DigitalCamouflage_Armor material from flammable list
- Removed CarbonFibre_Armor material from flammable list
- Removed WoodlandCamo_Armor material from flammable list
- Adjusted MGpit spawn height 1m lower to submerge into the terrain
- Added ranking by captures, kills and recovery of enemy equipment
- Added XP points for travel and combat
- Added a event list to the website campaign monitor
- Added the player list with ranks and K/D to the campaign monitor
- Added 3 minute cooldown timer per player on vehicletent,mgpit,bunkers and towers
- Added 10 minite cooldown timer per faction on carpet
- Added limitation not allowing big support items when enemy is within 1km
- Added that captures from 5% on will not get stopped when the last enemy player leaves
- Adjusted carpets for 50% less bombs and to fall more random
- Moved Rome city to Moermanks for more balance between factions for city distances
- Moved St.Pietersburg to Tiksi for more balance between factions for city distances
- Unbanned nuclear reactors replacing H2 engine power for static grids
- Banned ion thrusters to deny space gaming
- Added requirement to man a M113HQ when placing a FOB
Oct 2024
Added fire truck unit with extinguish range
Added pistol in inventory on spawn
Deducting 1 conscript on spawn
Capture progress now frozen during troops balance
Added new HQ docks guns
Fixed #recover percentage
Fixed AI range off #mgbunker
Patched Stone Shermans for use
Patched Jeep H2
Patched AA truck
Patched M105 AT gun
Added #trench, #canonbunker, #mgpit
Added Tiger tank
Added Curtiss P-40B Warhawk 'Pearl Harbor' Version
Added [SEWWII] Nakajima J5N Tenrai
Added the M113 HQ APC with a spawn kit
Revamped utility vehicle class
Added the Ballasta III mobile artillery
#recover no longer returns credits
Added M4 'Lee' Medium Tank
Added Heavy tank
Revamped the M4 Sherman Medium Tank
Added Zizka-38t Tank Destroyer
Added Lenin Light Tank
Added Opel Blitz
Added He-111
sep 2024, Added #recover command to recover unit after RTB
sep 2024, Added the airliftable willy tee jeep
sep 2024, Added the airliftable willy tee jeep with MG
sep 2024, Added a transport plane for 2 or 3 vehicles
sep 2024, Added the German W31 type G4 staff car
sep 2024, Added the Panzerkampfwagen VIII (Maus) superheavy battle tank
sep 2024, Added the new city spawn barraks with defendable bunker (incl. beacon)
sep 2024, Added trim scripts to the destroyers
sep 2024, Corrected the spawn orientation of the mg bunker
24 aug 2024, Added a B29 Flying Fortress heavy bomber
24 aug 2024, Corrected waterplane spawn location
24 aug 2024, HQ SafeZone is now disabled when only HQ is left
24 aug 2024, Added Won state after the enemy HQ has been captured
23 aug 2024, Added the armed M113 APC with 16 seats
23 aug 2024, Replaced the BF109 prefab
23 aug 2024, Added the UV-24 Icarus as rocket jeep
23 aug 2024, Added the IFM Medium transport vessel
23 aug 2024, Added thrusters on the zero bomber to handle weight of bomb
22 aug 2024, Added the #recover command for recovering equipment to supply
22 aug 2024, Fixed beacon cabins at Moscow and Cairo
20 aug 2024, Added class 1 defensive grids to the beacon/cities
20 aug 2024, Fixed reverse map dots of Sri Lanke and Singaport on campaign map
16 aug 2024, A Discord server has been created at https://discord.gg/ca4yUV6EAq
15 aug 2024, Large spawnable fortifications are no longer allowed within 3km from enemy cities.
13 aug 2024, Parachutes and Grapple hooks have been added
08 Aug 2024, A new Jeep has been added that fits in the cargo plane
07 aug 2024, A new server is up and open for the live Campaign
07 aug 2024, The website has been extended to show live and beta campaign data
04 Juli 2024, FOB Spawn bunkers added
29 June 2024, Balloons and Zeppelins have been added
28 June 2024, The Waterwars server is now open for beta testing gameplay and mods